Remote transport using MIDI messages and AppleScript. Karaoke text formatting with custom background image. Text karaoke and CDG to movie conversion. Time stretch, pitch transpose, chord transpose with the ability to export changes. Multi-page PDF files display and synchronization. CDG files, movie karaoke.Įxternal text and chords display/edit/synchronization/merge. Supports any audio/video format supported by MacOS Core Audio or AVFramework, MIDI formats 0 and 1. You can also use the library to organize your files similarly to iTunes. You can quickly make playlists of your favorite songs and play them sequentially. QMidi has an intuitive user interface, which you will be able to use immediately. It features real time pitch shifting, time stretching and the ability to display karaoke and movie content in full screen mode, even on a second monitor. CDG files, and allows easy text and chords editing/synchronization. It can organize and play many types of media files, including movies and. QMidi is the ultimate multimedia karaoke player for the Macintosh. It basically consists of a title with Zelda music in the background and a Link dude that walks around (he periodically changes into the AGI template guy, though, because I didn't finish animating him).įeel free to use the sprite in your own game but please email and tell me first and give me credit someplace.Top Software Keywords Show more Show less I had the idea of making a Zelda game in AGI, entitled "The Legend of Zelda - The Fungus of Time", but I got bored really fast. The music is classical instead of the usual demo music because I couldn't find any in MIDI format. Which is somewhat ironic since it exposed several previously unknown bugs in Sarien which had to be fixed before it would work right. The only theme I could think of was promoting the Sarien interpreter mentioned above, There's a very short scroller in the bottom prompt area and two independently moving animated logos (one of which is larger than the maximum sprite size), It's not very impressive as intros go, but it's not bad considering the severe limitations that AGI has. My attempt to create a demoscene-style intro for AGI, the first of its kind. Please note that I'm about 13 in the photo on the title screen, so I look rather different nowadays. Which I used a conversion utility for, and the logo text, which uses a font called Kredit.Īll the sounds were taken from other AGI games since there was no way of creating custom AGI sounds at the time of writing.Īll the music was converted from various MIDI files I didn't write. I never got around to completing it, but what's there is a fairly self-sufficient chunk.Īll the graphics were drawn personally by me, with the exception of the title and credit background screens, Justin Quest was an adventure game in the style of Space Quest, but starring me. Play Justin Quest online at the Internet Archive! The games can be played on modern operating systems with the aid of the open-source Sarien interpreter. It has since been reverse-engineered so it's possible to create your own games using AGI. Sierra's Adventure Game Interpreter was a cross-platform system for making graphical adventure games that was used in the 1980sįor such classics as King's Quest and Space Quest. I'm still somewhat partial to the hand-drawn ASCII/OEM art title screen and the PC speaker music (which I also swiped) so I'm including it here even though it's supplanted by JK Fighter. I later found out that someone had already used this title so I changed it. I used the QMIDI library for music, Joki for joystick input, font drawing routines courtesy of M \ K Productions, FX sound from Tim Truman, and WAV playing code from somewhere or other. The graphics were all done by me, but the sound effects and music were swiped from elsewhere. I thought it was a neat idea at the time although I've later found out that several other people did the exact same thing in QBasic. The most finished of any game I ever made.Ī one-on-one fighting game à la Street Fighter or Mortal Kombat, except with stick figures because doing real graphics in QBasic is a pain. QBasic was an interpreter, so you need it to run the games, and since it isn't so common these days, you can download a copy here. I wrote several QBasic games under the name "JKSoft", the more complete of which are available here. Though often lampooned for its slowness and BASIC-ness, plenty of programmers cut their teeth on it, and I was no exception. QBasic was a version of BASIC that came with MS-DOS 5.0 and up. This is the stuff that's at least moderately presentable.īe warned, a lot of it is quite old and doesn't necessarily reflect my current coding abilities. I tend to get bored with projects quickly so most things are in varying stages of incompleteness Justin Kerk's Homepage - My Programs My Programsīeing the nerd that I am, I've written a lot of programs and games over the years as a hobby.
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